Finite Reach
Note: This game uses lots of expensive pathfinding and may be laggy on web! Consider trying the Windows download below for better performance!
Note: If you played this during a certain period of about 4 hours late night on 11/24 and felt it was unreasonably hard, I left in some debug code that sent waves every 5 seconds. Sorry about that! It's fixed now!
You've just gained a foothold on an alien planet - expand your influence as far as you can before the infinite waves of enemies overtake you!
CONTROLS:
- WASD - Move camera
- Scroll - Zoom in and out
- LMB - Click to select a unit or building, click-drag to box select
- RMB - Order units to move or interact with something (workers mine shards, combat units attack enemies)
- F - Open/close building menu, then LMB to select building, and LMB again to confirm placement or RMB to cancel
- Q/E/R - Create unit from a corresponding building
An exercise in scope creep that turned out surprisingly well. You might get performance issues if you venture too far, we're still working on it!
Credits:
- runiracc - Programming and game design
- Divanios - Unit & building art, game concept, game design
- CModesta - Audio design & implementation, dynamic music
Update 11/24: Minor performance and readability improvements
| Updated | 25 days ago |
| Published | 27 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Authors | runiracc, Divanios, CModesta |
| Genre | Strategy |
| Made with | Rust, Bevy Engine |
| Tags | 2D, Real time strategy, Singleplayer |
Download
Download
finite_reach_windows.zip 42 MB

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